Game design
Cittoku
A game of logic and strategy in a tropical city
Cittoku is a game of logic and strategy where the level of uncertainty depends on the progress of the game. The dynamics are inspired by those of Sudoku, in which the field of game is divided into 9 squares representing the neighborhoods of the city, which are divided into 9 squares, which are the land buildable land.
OBJECTIVE
The idea is to build a large tropical city palace by building, being careful not to overlap similar buildings in the same neighborhood or street. Each neighborhood, to be complete must have 9 buildings (bar, supermarket, discotheque, movie theater, fire station, police station, hospital, office and school) each one identified with a different color.
RULES
The game is played by 2 to 4 players, each of whom will have at their disposal two or more sets of checkers, depending on the number of players. Each person will have the option of playing one token at a time, placing it within the board. The aim of the game is to fill the empty squares with the checkers, so that in each row, each column and each each square are the checkers of all colors without repetitions, trying to make as few mistakes as possible. In addition, a tornado will randomly appear that will block in turn 9 squares, increasing the uncertainty level of the game. Sudoku City with checkerboard layout.